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Video Game Industry

Video game stats cover various areas related to video games including industry sales / revenue figures, number of video game players, console penetration numbers, gamer demographic data, and other trends and data related to the video game industry.

Tags: video games, computer games, gamers, gaming, next generation consoles, internet connected consoles, XBOX, PlayStation, Wii, portable games, GameBoy

Related Categories: None


Featured Video Game Industry / Video Game Industry Statistics


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Deloitte Global predicts that virtual reality (VR) will have its first billio... See Full Stat Save

List of Video Game Industry / Video Game Industry Statistics


Stat Data / Info Details Share
Many of the virtual reality apps created for smartphones are likely to be ava... See Full Stat Save
As for VR content, Deloitte Global expects most revenue generated to come fro... See Full Stat Save
Deloitte Global expects the addressable market for games consoles as of the e... See Full Stat Save
Deloitte Global estimates sales of about 2.5 million VR headsets and 10 milli... See Full Stat Save
Deloitte Global predicts that virtual reality (VR) will have its first billio... See Full Stat Save
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Save
U.S. video game sales were up 13% in January 2009, to $1.33 billion. See Full Stat Save
The entertainment software industry sold over 13.4 million portable game unit... See Full Stat Save
Halo 3, the best-selling title of 2007, took in more revenue in its first day... See Full Stat Save
On average, nine games were sold every second of every day of 2007 See Full Stat Save
There was a record $2.0 billion in portable software sales with 77.5 million ... See Full Stat Save
These companies provided over $1.8 million in direct and indirect compensatio... See Full Stat Save
California is the largest employer of computer and video game personnel in th... See Full Stat Save
Collectively, these areas directly employ 16,604 workers and post 70 percent ... See Full Stat Save
Top 5 States ? California, Washington, Texas, New York and Massachusetts curr... See Full Stat Save
The average salary for direct employees is $92,300, resulting in total nation... See Full Stat Save
By 2009, it is projected that the industry will support over a quarter of a m... See Full Stat Save
Computer and video game companies directly and indirectly employ more than 80... See Full Stat Save
In 2006, the entertainment software industry's value added to U.S. Gross Dome... See Full Stat Save
$73 million in HDTV sales can be directly attributed to the XBox 360 game con... See Full Stat Save
The entertainment software industry stimulates complementary product purchase... See Full Stat Save
41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Save
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 10... See Full Stat Save
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3... See Full Stat Save
Computer and Video Game UNIT Sales (2006 and 2007): 241.6 million (2006), 26... See Full Stat Save
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million ... See Full Stat Save
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (... See Full Stat Save
Computer and Video Game Dollar Sales (2006 and 2007): $7.4 billion (2006), $... See Full Stat Save
Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 bill... See Full Stat Save
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion... See Full Stat Save
36% of heads of households report they play games on wireless devices such as... See Full Stat Save
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejew... See Full Stat Save
22% of most frequent game players say they pay to play online games. See Full Stat Save
Gender breakdown of those who play games online: 56% (male), 44% (female) See Full Stat Save
65% of parents place time limits on movie viewing. See Full Stat Save
71% of parents place time limits on television viewing. See Full Stat Save
72% of parents place time limits on Internet usage. See Full Stat Save
80% of parents place time limits on video game playing. See Full Stat Save
75% of parents believe that the parental controls available in all new video ... See Full Stat Save
72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It... See Full Stat Save
Parents report always or sometimes monitoring the games their children play 8... See Full Stat Save
83% of the time children receive their parents permission before purchasing o... See Full Stat Save
63% of parents believe games are a positive part of their children?s lives. See Full Stat Save
94% of the time parents are present at the time games are purchased or rented. See Full Stat Save
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT)... See Full Stat Save
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. ... See Full Stat Save
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.... See Full Stat Save
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Rol... See Full Stat Save
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Save
38% of homes in America have a video game console See Full Stat Save
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Save
13 is the average number of years adult gamers have been playing computer or ... See Full Stat Save
Boys age 17 or younger (18%) See Full Stat Save
Women age 18 or older represent a significantly greater portion of the game-p... See Full Stat Save
The average age of the most frequent game purchaser is 40 See Full Stat Save
40% female, 60% male See Full Stat Save
65% of American households play computer or video games See Full Stat Save
25% under 18 yrs, 49% 18-49yrs, 26% 50+ yrs See Full Stat Save
The average game player age 35. See Full Stat Save
The genre with the greatest growth was "Family Entertainment," which grew 110... See Full Stat Save
The entertainment software industry sold over 13.4 million portable game unit... See Full Stat Save
Halo 3, the best-selling title of 2007, took in more revenue in its first day... See Full Stat Save
On average, nine games were sold every second of every day of 2007; See Full Stat Save
There was a record $2.0 billion in portable software sales with 77.5 million ... See Full Stat Save
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Save
Game console software sales totaled $6.6 billion with 153.9 million units sold; See Full Stat Save
Computer and video game companies posted records sales in 2007. The industry... See Full Stat Save
Other States ? New Jersey witnessed a boom in industry growth in recent years... See Full Stat Save
California ? California is the largest employer of computer and video game pe... See Full Stat Save
Top 5 States ? California, Washington, Texas, New York and Massachusetts curr... See Full Stat Save
The average salary for direct employees is $92,300, resulting in total nation... See Full Stat Save
By 2009, it is projected that the industry will support over a quarter of a m... See Full Stat Save
Computer and video game companies directly and indirectly employ more than 80... See Full Stat Save
For the four-year period 2002-06, direct employment for the industry grew at ... See Full Stat Save
GDP ? In 2006, the entertainment software industry's value added to U.S. Gros... See Full Stat Save
Growth ? From 2003 to 2006, the entertainment software industry's annual grow... See Full Stat Save
Sixty-three percent of parents believe games are a positive part of their chi... See Full Stat Save
Ninety-four percent of game players under the age of 18 report that their par... See Full Stat Save
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T... See Full Stat Save
Thirty-six percent of heads of households play games on a wireless device, su... See Full Stat Save
In 2008, 26 percent of Americans over the age of 50 played video games, an in... See Full Stat Save
Forty percent of all game players are women. In fact, women over the age of 1... See Full Stat Save
The average age of the most frequent game purchaser is 40 years old. See Full Stat Save
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Save
Sixty-five percent of American households play computer or video games. See Full Stat Save
U.S. computer and video game software sales grew six percent in 2007 to $9.5 ... See Full Stat Save
75% of connected-console households, more than 110 mln, will use console-base... See Full Stat Save
80% of an expected 190 million households, 148 million households, with next... See Full Stat Save
190 million households will use a next-generation video game console in 2012 See Full Stat Save

News Related to Video Game Industry / Video Game Industry Statistics


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Reports Related to Video Game Industry / Video Game Industry Statistics


Report Name Publisher More Info
Teens, Video Games and Civics Pew Internet More Info
Adults and Video Games Pew Internet More Info
2008 Essential Facts About the Computer and Video Game Industry ESA Entertainment Software Association More Info


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