Many of the virtual reality apps created for smartphones are likely to be available for under $10 or free, with the latter serving primarily as marketing tools.


Stat Categories: Video Game Industry Stats, Virtual Reality (VR) Stats

Tags: virtual reality virtual reality,vr

Years: 2016

Stat Source: Deloitte Global

Publisher (site that mentioned this stat): Deloitte Global

Submitted By: Michael Raeford

Related Categories: None

Share on:

Related Stats / Figures

Stat Data / Info Details
As for VR content, Deloitte Global expects most revenue generated to come from games sa... See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen... See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
In 2008, 26 percent of Americans over the age of 50 played video games, an increase fro... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
The average age of the most frequent game purchaser is 40 years old. See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the ... See Full Stat Info
Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 billion (2007) See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
Ninety-four percent of game players under the age of 18 report that their parents are p... See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Role Playing)... See Full Stat Info
22% of most frequent game players say they pay to play online games. See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
These companies provided over $1.8 million in direct and indirect compensation to Calif... See Full Stat Info
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% ... See Full Stat Info
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info

News / Press / Blogs Mentioning This Stat

There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure

There are no reports listed.

Comment on this Stat

Edit | Back