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Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... See Full Stat Info
71% of parents place time limits on television viewing. See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the ... See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
$73 million in HDTV sales can be directly attributed to the XBox 360 game console See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
Gender breakdown of those who play games online: 56% (male), 44% (female) See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
The average game player age 35. See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
Game console software sales totaled $6.6 billion with 153.9 million units sold; See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
Other States ? New Jersey witnessed a boom in industry growth in recent years as comput... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Role Playing)... See Full Stat Info


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