Growth in the entertainment software industry from 2003 to 2006.



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Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
36% of heads of households report they play games on wireless devices such as a cell ph... See Full Stat Info
190 million households will use a next-generation video game console in 2012 See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 millio... See Full Stat Info
As for VR content, Deloitte Global expects most revenue generated to come from games sa... See Full Stat Info
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
40% female, 60% male See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
The average game player age 35. See Full Stat Info
The average age of the most frequent game purchaser is 40 years old. See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
Deloitte Global estimates sales of about 2.5 million VR headsets and 10 million game co... See Full Stat Info
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT) 3. (THE S... See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
Women age 18 or older represent a significantly greater portion of the game-playing pop... See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info


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