Growth in the entertainment software industry from 2003 to 2006.



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Stat Data / Info Details
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It?s A Good ... See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
22% of most frequent game players say they pay to play online games. See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
The average age of the most frequent game purchaser is 40 years old. See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
71% of parents place time limits on television viewing. See Full Stat Info
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info
41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
40% female, 60% male See Full Stat Info
190 million households will use a next-generation video game console in 2012 See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info


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