Growth in the entertainment software industry from 2003 to 2006.



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Stat Data / Info Details
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It?s A Good ... See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Role Playing)... See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
California ? California is the largest employer of computer and video game personnel in... See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... See Full Stat Info
22% of most frequent game players say they pay to play online games. See Full Stat Info
Thirty-six percent of heads of households play games on a wireless device, such as a ce... See Full Stat Info
41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
Game console software sales totaled $6.6 billion with 153.9 million units sold; See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
Deloitte Global estimates sales of about 2.5 million VR headsets and 10 million game co... See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
As for VR content, Deloitte Global expects most revenue generated to come from games sa... See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% ... See Full Stat Info


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