GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic Product (GDP).



Stat: GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic Product (GDP) was $3.8 billion. The industry also makes a disproportionate contribution to the real growth of the nation as whole. For example, in 2005-06 the industry's contribution to real growth exceeded its share of GDP by more than four to one.

Stat Categories: Video Game Industry Stats

Tags: GDP GDP,video games GDP,video games,computer games GDP,video games,computer games,gamers GDP,video games,computer games,gamers,gaming GDP,video games,computer games,gamers,gaming,next generation consoles GDP,video games,computer games,gamers,gaming,next generation consoles,internet connected consoles GDP,video games,computer games,gamers,gaming,next generation consoles,internet connected consoles,XBOX GDP,video games,computer games,gamers,gaming,next generation consoles,internet connected consoles,XBOX,PlayStation GDP,video games,computer games,gamers,gaming,next generation consoles,internet connected consoles,XBOX,PlayStation,Wii GDP,video games,computer games,gamers,gaming,next generation consoles,internet connected consoles,XBOX,PlayStation,Wii,portable games GDP,video games,computer games,gamers,gaming,next generation consoles,internet connected consoles,XBOX,PlayStation,Wii,portable games,GameBoy

Years: 2006

Stat Source: Entertainment Software Association (ESA)

Publisher (site that mentioned this stat): Entertainment Software Association (ESA)

Submitted By: Michael Raeford

Related Categories: None


Share on:

Related Stats / Figures


Stat Data / Info Details
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 peopl... See Full Stat Info
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% ... See Full Stat Info
65% of American households play computer or video games See Full Stat Info
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT) 3. (THE S... See Full Stat Info
California ? California is the largest employer of computer and video game personnel in... See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
Gender breakdown of those who play games online: 56% (male), 44% (female) See Full Stat Info
Women age 18 or older represent a significantly greater portion of the game-playing pop... See Full Stat Info
Ninety-four percent of game players under the age of 18 report that their parents are p... See Full Stat Info
$73 million in HDTV sales can be directly attributed to the XBox 360 game console See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion (2007) See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
36% of heads of households report they play games on wireless devices such as a cell ph... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the ... See Full Stat Info
190 million households will use a next-generation video game console in 2012 See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back