direct employment for the entertainment software industry for the four-year period 2002-2006



Stat: For the four-year period 2002-06, direct employment for the industry grew at an annual rate of 4.4 percent.

Stat Categories: Video Game Industry Stats

Tags: video game employment video game employment,jobs video game employment,jobs,careers

Years: 2002 - 2006

Stat Source: Entertainment Software Association (ESA)

Publisher (site that mentioned this stat): Entertainment Software Association (ESA)

Submitted By: Michael Raeford

Related Categories: None


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Related Stats / Figures


Stat Data / Info Details
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info
38% of homes in America have a video game console See Full Stat Info
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Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 billion (2007) See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
California ? California is the largest employer of computer and video game personnel in... See Full Stat Info
Other States ? New Jersey witnessed a boom in industry growth in recent years as comput... See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... See Full Stat Info
36% of heads of households report they play games on wireless devices such as a cell ph... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
These companies provided over $1.8 million in direct and indirect compensation to Calif... See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the ... See Full Stat Info
40% female, 60% male See Full Stat Info
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen... See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion (2007) See Full Stat Info
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72% of parents place time limits on Internet usage. See Full Stat Info
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