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Sixty-five percent of American households play computer or video games. See Full Stat Info
Game console software sales totaled $6.6 billion with 153.9 million units sold; See Full Stat Info
The average game player age 35. See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
Gender breakdown of those who play games online: 56% (male), 44% (female) See Full Stat Info
Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
Computer and Video Game Dollar Sales (2006 and 2007): $7.4 billion (2006), $9.5 billio... See Full Stat Info
Computer and Video Game UNIT Sales (2006 and 2007): 241.6 million (2006), 267.9 millio... See Full Stat Info
U.S. video game sales were up 13% in January 2009, to $1.33 billion. See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 peopl... See Full Stat Info
41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... See Full Stat Info
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen... See Full Stat Info
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT) 3. (THE S... See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info


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