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In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
40% female, 60% male See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
Gender breakdown of those who play games online: 56% (male), 44% (female) See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
Other States ? New Jersey witnessed a boom in industry growth in recent years as comput... See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
Ninety-four percent of game players under the age of 18 report that their parents are p... See Full Stat Info
The average age of the most frequent game purchaser is 40 years old. See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... See Full Stat Info
38% of homes in America have a video game console See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 billion (2007) See Full Stat Info
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% ... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 peopl... See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info


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