Best selling video game title of 2007

Related Stats / Figures


Stat Data / Info Details
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen... See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Info
Thirty-six percent of heads of households play games on a wireless device, such as a ce... See Full Stat Info
Deloitte Global estimates sales of about 2.5 million VR headsets and 10 million game co... See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
190 million households will use a next-generation video game console in 2012 See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
The average age of the most frequent game purchaser is 40 years old. See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
36% of heads of households report they play games on wireless devices such as a cell ph... See Full Stat Info
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Role Playing)... See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back