% of American Households that play computer or video games
Stat: 65% of American households play computer or video games
Stat Categories: Video Game Industry Stats
Tags: gamer gamer,gamer age gamer,gamer age,video games gamer,gamer age,video games,computer games gamer,gamer age,video games,computer games,software gamer,gamer age,video games,computer games,software,games
Years: 2007
Stat Source: Entertainment Software Association (ESA)
Publisher (site that mentioned this stat): Entertainment Software Association (ESA)
Submitted By: Michael Raeford
Related Categories: None
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Related Stats / Figures
Stat Data / Info | Details |
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Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) | See Full Stat Info |
Parents report always or sometimes monitoring the games their children play 88% of the ... | See Full Stat Info |
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... | See Full Stat Info |
72% of parents place time limits on Internet usage. | See Full Stat Info |
Ninety-four percent of game players under the age of 18 report that their parents are p... | See Full Stat Info |
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) | See Full Stat Info |
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... | See Full Stat Info |
The average age of the most frequent game purchaser is 40 years old. | See Full Stat Info |
The average game player age 35. | See Full Stat Info |
The average salary for direct employees is $92,300, resulting in total national compens... | See Full Stat Info |
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% ... | See Full Stat Info |
Boys age 17 or younger (18%) | See Full Stat Info |
Deloitte Global expects the addressable market for games consoles as of the end of 2016... | See Full Stat Info |
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... | See Full Stat Info |
California ? California is the largest employer of computer and video game personnel in... | See Full Stat Info |
75% of connected-console households, more than 110 mln, will use console-based video se... | See Full Stat Info |
The entertainment software industry stimulates complementary product purchases of rough... | See Full Stat Info |
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... | See Full Stat Info |
$73 million in HDTV sales can be directly attributed to the XBox 360 game console | See Full Stat Info |
The entertainment software industry sold over 13.4 million portable game units in 2007,... | See Full Stat Info |
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... | See Full Stat Info |
On average, nine games were sold every second of every day of 2007 | See Full Stat Info |
Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... | See Full Stat Info |
Computer and video game companies directly and indirectly employ more than 80,000 peopl... | See Full Stat Info |
These companies provided over $1.8 million in direct and indirect compensation to Calif... | See Full Stat Info |
In 2008, 26 percent of Americans over the age of 50 played video games, an increase fro... | See Full Stat Info |
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