Gender of Computer and Video Game Players



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Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
Ninety-four percent of game players under the age of 18 report that their parents are p... See Full Stat Info
Computer and video game companies posted records sales in 2007. The industry sold 267.... See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
U.S. video game sales were up 13% in January 2009, to $1.33 billion. See Full Stat Info
The average game player age 35. See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 peopl... See Full Stat Info
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen... See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
Game console software sales totaled $6.6 billion with 153.9 million units sold; See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 millio... See Full Stat Info
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info
As for VR content, Deloitte Global expects most revenue generated to come from games sa... See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info


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