Gender of Computer and Video Game Players



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Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
These companies provided over $1.8 million in direct and indirect compensation to Calif... See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
Computer and Video Game UNIT Sales (2006 and 2007): 241.6 million (2006), 267.9 millio... See Full Stat Info
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT) 3. (THE S... See Full Stat Info
U.S. video game sales were up 13% in January 2009, to $1.33 billion. See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
40% female, 60% male See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... See Full Stat Info
Computer and Video Game Dollar Sales (2006 and 2007): $7.4 billion (2006), $9.5 billio... See Full Stat Info
71% of parents place time limits on television viewing. See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info


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