Average Age of Computer and Video Game Buyers



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59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info
$73 million in HDTV sales can be directly attributed to the XBox 360 game console See Full Stat Info
40% female, 60% male See Full Stat Info
These companies provided over $1.8 million in direct and indirect compensation to Calif... See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Info
Computer and video game companies posted records sales in 2007. The industry sold 267.... See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 peopl... See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
36% of heads of households report they play games on wireless devices such as a cell ph... See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info


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