Average Age of Computer and Video Game Buyers



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Stat Data / Info Details
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
65% of American households play computer or video games See Full Stat Info
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion (2007) See Full Stat Info
In 2008, 26 percent of Americans over the age of 50 played video games, an increase fro... See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen... See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info
The average game player age 35. See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
36% of heads of households report they play games on wireless devices such as a cell ph... See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
U.S. video game sales were up 13% in January 2009, to $1.33 billion. See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info


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