Average Age of Computer and Video Game Buyers



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For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
25% under 18 yrs, 49% 18-49yrs, 26% 50+ yrs See Full Stat Info
The average game player age 35. See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT) 3. (THE S... See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
22% of most frequent game players say they pay to play online games. See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
36% of heads of households report they play games on wireless devices such as a cell ph... See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
Deloitte Global estimates sales of about 2.5 million VR headsets and 10 million game co... See Full Stat Info
Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info


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