% of computer or video game players that are women, age 18 or older



Stat: Women age 18 or older represent a significantly greater portion of the game-playing population (33%)

Stat Categories: Video Game Industry Stats

Tags: woman woman,female woman,female,gamer woman,female,gamer,gamer age woman,female,gamer,gamer age,video games woman,female,gamer,gamer age,video games,computer games woman,female,gamer,gamer age,video games,computer games,software woman,female,gamer,gamer age,video games,computer games,software,games

Years: 2007

Stat Source: Entertainment Software Association (ESA)

Publisher (site that mentioned this stat): Entertainment Software Association (ESA)

Submitted By: Michael Raeford

Related Categories: None


Share on:

Related Stats / Figures


Stat Data / Info Details
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info
Game console software sales totaled $6.6 billion with 153.9 million units sold; See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
190 million households will use a next-generation video game console in 2012 See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
The average game player age 35. See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
40% female, 60% male See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Role Playing)... See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back