2007 Computer and Video Game Sales by Rating
Stat: 45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature)
Stat Categories: Video Game Industry Stats
Tags: game ratings game ratings,Family Entertainment game ratings,Family Entertainment,Early Childhood game ratings,Family Entertainment,Early Childhood, Teen game ratings,Family Entertainment,Early Childhood, Teen,Everyone game ratings,Family Entertainment,Early Childhood, Teen,Everyone,Everyone 10+ game ratings,Family Entertainment,Early Childhood, Teen,Everyone,Everyone 10+,Mature game ratings,Family Entertainment,Early Childhood, Teen,Everyone,Everyone 10+,Mature,video games game ratings,Family Entertainment,Early Childhood, Teen,Everyone,Everyone 10+,Mature,video games,computer games
Years: 2007
Stat Source: The NPD Group / Retail Tracking Service
Publisher (site that mentioned this stat): Entertainment Software Association (ESA)
Submitted By: Michael Raeford
Related Categories: None
Share on:
Related Stats / Figures
Stat Data / Info | Details |
---|---|
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... | See Full Stat Info |
Computer and video game companies directly and indirectly employ more than 80,000 peopl... | See Full Stat Info |
Other States ? New Jersey witnessed a boom in industry growth in recent years as comput... | See Full Stat Info |
The average age of the most frequent game purchaser is 40 years old. | See Full Stat Info |
Boys age 17 or younger (18%) | See Full Stat Info |
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... | See Full Stat Info |
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... | See Full Stat Info |
190 million households will use a next-generation video game console in 2012 | See Full Stat Info |
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... | See Full Stat Info |
13 is the average number of years adult gamers have been playing computer or video games | See Full Stat Info |
83% of the time children receive their parents permission before purchasing or renting ... | See Full Stat Info |
65% of parents place time limits on movie viewing. | See Full Stat Info |
Computer and video game companies directly and indirectly employ more than 80,000 people | See Full Stat Info |
The entertainment software industry sold over 13.4 million portable game units in 2007,... | See Full Stat Info |
The average game player age 35. | See Full Stat Info |
80% of parents place time limits on video game playing. | See Full Stat Info |
There was a record $2.0 billion in portable software sales with 77.5 million units sold. | See Full Stat Info |
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... | See Full Stat Info |
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) | See Full Stat Info |
63% of parents believe games are a positive part of their children?s lives. | See Full Stat Info |
Sixty-three percent of parents believe games are a positive part of their children?s li... | See Full Stat Info |
80% of an expected 190 million households, 148 million households, with next generatio... | See Full Stat Info |
The entertainment software industry stimulates complementary product purchases of rough... | See Full Stat Info |
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... | See Full Stat Info |
71% of parents place time limits on television viewing. | See Full Stat Info |
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... | See Full Stat Info |
News / Press / Blogs Mentioning This Stat
There are no news articles listed.
Market Research Reports Mentioning / Related to this Stat / Figure
There are no reports listed.
Comment on this Stat
Edit | Back