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33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 peopl... See Full Stat Info
Other States ? New Jersey witnessed a boom in industry growth in recent years as comput... See Full Stat Info
The average age of the most frequent game purchaser is 40 years old. See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... See Full Stat Info
190 million households will use a next-generation video game console in 2012 See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
The average game player age 35. See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
71% of parents place time limits on television viewing. See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info


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