Top-Selling Video Game Genres in 2007 by Units Sold

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80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
190 million households will use a next-generation video game console in 2012 See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the ... See Full Stat Info
22% of most frequent game players say they pay to play online games. See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 billion (2007) See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info
Other States ? New Jersey witnessed a boom in industry growth in recent years as comput... See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
As for VR content, Deloitte Global expects most revenue generated to come from games sa... See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It?s A Good ... See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Role Playing)... See Full Stat Info
Computer and Video Game UNIT Sales (2006 and 2007): 241.6 million (2006), 267.9 millio... See Full Stat Info
40% female, 60% male See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info


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