Top-Selling Computer Game Genres in 2007 by Units Sold

Related Stats / Figures


Stat Data / Info Details
The average age of the most frequent game purchaser is 40 See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
36% of heads of households report they play games on wireless devices such as a cell ph... See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion (2007) See Full Stat Info
40% female, 60% male See Full Stat Info
65% of American households play computer or video games See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 billion (2007) See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% ... See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
The average game player age 35. See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back