Top-Selling Computer Game Genres in 2007 by Units Sold

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By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 peopl... See Full Stat Info
Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 billion (2007) See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
71% of parents place time limits on television viewing. See Full Stat Info
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT) 3. (THE S... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It?s A Good ... See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
Computer and Video Game UNIT Sales (2006 and 2007): 241.6 million (2006), 267.9 millio... See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
22% of most frequent game players say they pay to play online games. See Full Stat Info
36% of heads of households report they play games on wireless devices such as a cell ph... See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
$73 million in HDTV sales can be directly attributed to the XBox 360 game console See Full Stat Info
25% under 18 yrs, 49% 18-49yrs, 26% 50+ yrs See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
Other States ? New Jersey witnessed a boom in industry growth in recent years as comput... See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info


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