% of the time parents are present at the time games are purchased or rented



Stat: 94% of the time parents are present at the time games are purchased or rented.

Stat Categories: Video Game Industry Stats

Tags: parents parents,children parents,children,teen parents,children,teen,game ratings parents,children,teen,game ratings,video games parents,children,teen,game ratings,video games,computer games parents,children,teen,game ratings,video games,computer games,rent

Years: 2007

Stat Source: Entertainment Software Association (ESA)

Publisher (site that mentioned this stat): Entertainment Software Association (ESA)

Submitted By: Michael Raeford

Related Categories: None


Share on:

Related Stats / Figures


Stat Data / Info Details
Boys age 17 or younger (18%) See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
California ? California is the largest employer of computer and video game personnel in... See Full Stat Info
As for VR content, Deloitte Global expects most revenue generated to come from games sa... See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion (2007) See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
The average age of the most frequent game purchaser is 40 years old. See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
Game console software sales totaled $6.6 billion with 153.9 million units sold; See Full Stat Info
Computer and Video Game UNIT Sales (2006 and 2007): 241.6 million (2006), 267.9 millio... See Full Stat Info
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... See Full Stat Info
Other States ? New Jersey witnessed a boom in industry growth in recent years as comput... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
The average game player age 35. See Full Stat Info
U.S. video game sales were up 13% in January 2009, to $1.33 billion. See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back