% of parents that place time limits on Internet usage.



Related Stats / Figures


Stat Data / Info Details
$73 million in HDTV sales can be directly attributed to the XBox 360 game console See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the ... See Full Stat Info
40% female, 60% male See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
California ? California is the largest employer of computer and video game personnel in... See Full Stat Info
Game console software sales totaled $6.6 billion with 153.9 million units sold; See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
In 2008, 26 percent of Americans over the age of 50 played video games, an increase fro... See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
22% of most frequent game players say they pay to play online games. See Full Stat Info
Deloitte Global estimates sales of about 2.5 million VR headsets and 10 million game co... See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back