% of parents that place time limits on television viewing.



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Stat Data / Info Details
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
71% of parents place time limits on television viewing. See Full Stat Info
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
Women age 18 or older represent a significantly greater portion of the game-playing pop... See Full Stat Info
Computer and Video Game Dollar Sales (2006 and 2007): $7.4 billion (2006), $9.5 billio... See Full Stat Info
22% of most frequent game players say they pay to play online games. See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
190 million households will use a next-generation video game console in 2012 See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
36% of heads of households report they play games on wireless devices such as a cell ph... See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
Computer and Video Game UNIT Sales (2006 and 2007): 241.6 million (2006), 267.9 millio... See Full Stat Info
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion (2007) See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info


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