% of parents that place time limits on television viewing.



Related Stats / Figures


Stat Data / Info Details
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... See Full Stat Info
40% female, 60% male See Full Stat Info
The average game player age 35. See Full Stat Info
As for VR content, Deloitte Global expects most revenue generated to come from games sa... See Full Stat Info
These companies provided over $1.8 million in direct and indirect compensation to Calif... See Full Stat Info
Other States ? New Jersey witnessed a boom in industry growth in recent years as comput... See Full Stat Info
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion (2007) See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
California ? California is the largest employer of computer and video game personnel in... See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
Computer and Video Game Dollar Sales (2006 and 2007): $7.4 billion (2006), $9.5 billio... See Full Stat Info
Computer and video game companies posted records sales in 2007. The industry sold 267.... See Full Stat Info
Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
65% of American households play computer or video games See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back