Gender breakdown of those who play games online



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Ninety-four percent of game players under the age of 18 report that their parents are p... See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Info
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Role Playing)... See Full Stat Info
65% of American households play computer or video games See Full Stat Info
Thirty-six percent of heads of households play games on a wireless device, such as a ce... See Full Stat Info
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 billion (2007) See Full Stat Info
38% of homes in America have a video game console See Full Stat Info
36% of heads of households report they play games on wireless devices such as a cell ph... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
Computer and video game companies posted records sales in 2007. The industry sold 267.... See Full Stat Info
In 2008, 26 percent of Americans over the age of 50 played video games, an increase fro... See Full Stat Info
40% female, 60% male See Full Stat Info


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