Gender breakdown of those who play games online



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Stat Data / Info Details
71% of parents place time limits on television viewing. See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
Sixty-three percent of parents believe games are a positive part of their children?s li... See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
Gender breakdown of those who play games online: 56% (male), 44% (female) See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
The average game player age 35. See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Role Playing)... See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the ... See Full Stat Info
Women age 18 or older represent a significantly greater portion of the game-playing pop... See Full Stat Info
40% female, 60% male See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
38% of homes in America have a video game console See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen... See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info


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