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The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info
190 million households will use a next-generation video game console in 2012 See Full Stat Info
71% of parents place time limits on television viewing. See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
22% of most frequent game players say they pay to play online games. See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
Ninety-four percent of game players under the age of 18 report that their parents are p... See Full Stat Info
Video Game DOLLAR Sales (2006 and 2007): $6.46 billion (2006), $8.64 billion (2007) See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 millio... See Full Stat Info
72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It?s A Good ... See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info


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