Computer Game UNIT Sales (2006 and 2007)



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Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
Computer and Video Game UNIT Sales (2006 and 2007): 241.6 million (2006), 267.9 millio... See Full Stat Info
Computer and Video Game Dollar Sales (2006 and 2007): $7.4 billion (2006), $9.5 billio... See Full Stat Info
59% (2008), 56% (2007), 51% (2006) of gamers played with others See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... See Full Stat Info
4.7% (Strategy), 4.3% (Adventure), 4.5% (Fighting), 17.6% (Family), 7.6% (Role Playing)... See Full Stat Info
71% of parents place time limits on television viewing. See Full Stat Info
22% of most frequent game players say they pay to play online games. See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
The average age of the most frequent game purchaser is 40 years old. See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
U.S. video game sales were up 13% in January 2009, to $1.33 billion. See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
Thirty-six percent of heads of households play games on a wireless device, such as a ce... See Full Stat Info
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT) 3. (THE S... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the ... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... See Full Stat Info


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