Computer and Video Game UNIT Sales (2006 and 2007)



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80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
25% under 18 yrs, 49% 18-49yrs, 26% 50+ yrs See Full Stat Info
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen... See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
Computer and Video Game Dollar Sales (2006 and 2007): $7.4 billion (2006), $9.5 billio... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
The average game player age 35. See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
Gender breakdown of those who play games online: 56% (male), 44% (female) See Full Stat Info
65% of American households play computer or video games See Full Stat Info
Ninety-four percent of game players under the age of 18 report that their parents are p... See Full Stat Info
Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 billion (2007) See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info
As for VR content, Deloitte Global expects most revenue generated to come from games sa... See Full Stat Info
Other States ? New Jersey witnessed a boom in industry growth in recent years as comput... See Full Stat Info
These companies provided over $1.8 million in direct and indirect compensation to Calif... See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 millio... See Full Stat Info


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