Computer and Video Game UNIT Sales (2006 and 2007)



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40% female, 60% male See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
71% of parents place time limits on television viewing. See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
Thirty-six percent of heads of households play games on a wireless device, such as a ce... See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the ... See Full Stat Info
$73 million in HDTV sales can be directly attributed to the XBox 360 game console See Full Stat Info
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 millio... See Full Stat Info
Women age 18 or older represent a significantly greater portion of the game-playing pop... See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info


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