U.S. Computer and Video Game DOLLAR Sales (1996-2007)



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Women age 18 or older represent a significantly greater portion of the game-playing pop... See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the ... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It?s A Good ... See Full Stat Info
Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 billion (2007) See Full Stat Info
Growth ? From 2003 to 2006, the entertainment software industry's annual growth rate ex... See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
Thirty-six percent of heads of households play games on a wireless device, such as a ce... See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
U.S. video game sales were up 13% in January 2009, to $1.33 billion. See Full Stat Info
36% of heads of households report they play games on wireless devices such as a cell ph... See Full Stat Info
40% female, 60% male See Full Stat Info
65% of American households play computer or video games See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
These companies provided over $1.8 million in direct and indirect compensation to Calif... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT) 3. (THE S... See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info


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