U.S. Computer and Video Game DOLLAR Sales (1996-2007)



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25% under 18 yrs, 49% 18-49yrs, 26% 50+ yrs See Full Stat Info
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Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
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These companies provided over $1.8 million in direct and indirect compensation to Calif... See Full Stat Info
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11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% ... See Full Stat Info
Thirty-six percent of heads of households play games on a wireless device, such as a ce... See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 millio... See Full Stat Info
The average game player age 35. See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
In 2008, 26 percent of Americans over the age of 50 played video games, an increase fro... See Full Stat Info
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT) 3. (THE S... See Full Stat Info
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In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
Computer and Video Game Dollar Sales (2006 and 2007): $7.4 billion (2006), $9.5 billio... See Full Stat Info
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94% of the time parents are present at the time games are purchased or rented. See Full Stat Info
65% of American households play computer or video games See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info


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