U.S. Computer and Video Game UNIT Sales (1996-2007)



Related Stats / Figures


Stat Data / Info Details
The average game player age 35. See Full Stat Info
U.S. Computer and Video Game UNIT Sales (1996-2007): 73.8 million (1996), 108.8 millio... See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
In 2008, 26 percent of Americans over the age of 50 played video games, an increase fro... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
As for VR content, Deloitte Global expects most revenue generated to come from games sa... See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
In 2006, the entertainment software industry's value added to U.S. Gross Domestic Produ... See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen... See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
These companies provided over $1.8 million in direct and indirect compensation to Calif... See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back