U.S. Computer and Video Game UNIT Sales (1996-2007)



Related Stats / Figures


Stat Data / Info Details
65% of American households play computer or video games See Full Stat Info
The average game player is 35 years old and has been playing games for 13 years. See Full Stat Info
Collectively, these areas directly employ 16,604 workers and post 70 percent of the ind... See Full Stat Info
California ? California is the largest employer of computer and video game personnel in... See Full Stat Info
190 million households will use a next-generation video game console in 2012 See Full Stat Info
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72% of parents place time limits on Internet usage. See Full Stat Info
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen... See Full Stat Info
Forty percent of all game players are women. In fact, women over the age of 18 represen... See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
As for VR content, Deloitte Global expects most revenue generated to come from games sa... See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
In 2008, 26 percent of Americans over the age of 50 played video games, an increase fro... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
The entertainment software industry sold over 13.4 million portable game units in 2007,... See Full Stat Info
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% ... See Full Stat Info
72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It?s A Good ... See Full Stat Info


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