Added value to GDP by the entertainment software industry



Stat: In 2006, the entertainment software industry's value added to U.S. Gross Domestic Product (GDP) was $3.8 billion

Stat Categories: Video Game Industry Stats

Tags: entertainment software industry

Years: 2006

Stat Source: Entertainment Software Association (ESA)

Publisher (site that mentioned this stat): Entertainment Software Association (ESA)

Submitted By: Michael Raeford

Related Categories: None


Share on:

Related Stats / Figures


Stat Data / Info Details
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... See Full Stat Info
In 2008, 26 percent of Americans over the age of 50 played video games, an increase fro... See Full Stat Info
Ninety-four percent of game players under the age of 18 report that their parents are p... See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
1.(WORLD OF WARCRAFT: BURNING CRUSADE EXPANSION PACK), 2. (WORLD OF WARCRAFT) 3. (THE S... See Full Stat Info
22% of most frequent game players say they pay to play online games. See Full Stat Info
72% of parents place time limits on Internet usage. See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
38% of homes in America have a video game console See Full Stat Info
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... See Full Stat Info
41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Info
Computer and Video Game Dollar Sales (2006 and 2007): $7.4 billion (2006), $9.5 billio... See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
Game console software sales totaled $6.6 billion with 153.9 million units sold; See Full Stat Info
72% (It?s Fun For The Entire Family), 71% (Because They?re Asked To), 66% (It?s A Good ... See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back