Largest employer of video and computer game personnel in the US and number of people employed
Stat: California is the largest employer of computer and video game personnel in the nation, accounting for approximately 40 percent of total industry employment nationwide.
Stat Categories: Video Game Industry Stats
Tags: California California,salary California,salary,video game California,salary,video game,computer game California,salary,video game,computer game,employment California,salary,video game,computer game,employment,careers California,salary,video game,computer game,employment,careers,jobs
Years: Unknown
Stat Source: Entertainment Software Association (ESA)
Publisher (site that mentioned this stat): Entertainment Software Association (ESA)
Submitted By: Michael Raeford
Related Categories: None
Share on:
Related Stats / Figures
Stat Data / Info | Details |
---|---|
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... | See Full Stat Info |
The average game player is 35 years old and has been playing games for 13 years. | See Full Stat Info |
Deloitte Global expects the addressable market for games consoles as of the end of 2016... | See Full Stat Info |
33.9% (Strategy), 5.0% (Adventure), 14.3% (Family), 18.8% (Role Playing), 11.6% (Shoote... | See Full Stat Info |
$73 million in HDTV sales can be directly attributed to the XBox 360 game console | See Full Stat Info |
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... | See Full Stat Info |
41% of Americans have purchased or plan to purchase one or more games in 2008 | See Full Stat Info |
On average, nine games were sold every second of every day of 2007; | See Full Stat Info |
By 2009, it is projected that the industry will support over a quarter of a million Ame... | See Full Stat Info |
94% of the time parents are present at the time games are purchased or rented. | See Full Stat Info |
38% of homes in America have a video game console | See Full Stat Info |
The average game player age 35. | See Full Stat Info |
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... | See Full Stat Info |
U.S. Computer and Video Game DOLLAR Sales (1996-2007): 2.6 billion (1996), 3.7 billion... | See Full Stat Info |
On average, nine games were sold every second of every day of 2007 | See Full Stat Info |
71% of parents place time limits on television viewing. | See Full Stat Info |
For the four-year period 2002-06, direct employment for the industry grew at an annual ... | See Full Stat Info |
83% of the time children receive their parents permission before purchasing or renting ... | See Full Stat Info |
22% of most frequent game players say they pay to play online games. | See Full Stat Info |
There was a record $2.0 billion in portable software sales with 77.5 million units sold. | See Full Stat Info |
Ninety-four percent of game players under the age of 18 report that their parents are p... | See Full Stat Info |
Forty percent of all game players are women. In fact, women over the age of 18 represen... | See Full Stat Info |
Computer games sales were $910.7 million with 36.4 million units sold | See Full Stat Info |
Gender breakdown of those who play games online: 56% (male), 44% (female) | See Full Stat Info |
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... | See Full Stat Info |
1.(Halo 3), 2. (Wii Play With Remote) 3. (Call Of Duty 4: Modern Warfare) 4. (Guitar He... | See Full Stat Info |
News / Press / Blogs Mentioning This Stat
There are no news articles listed.
Market Research Reports Mentioning / Related to this Stat / Figure
There are no reports listed.
Comment on this Stat
Edit | Back