Number of video and computer games sold every second of every day in 2007

Related Stats / Figures


Stat Data / Info Details
Computer Game DOLLAR Sales (2006 and 2007): $0.98 billion (2006), $0.91 billion (2007) See Full Stat Info
Top 5 States ? California, Washington, Texas, New York and Massachusetts currently have... See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
The average game player age 35. See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
Computer and video game companies directly and indirectly employ more than 80,000 people See Full Stat Info
Computer and Video Game Dollar Sales (2006 and 2007): $7.4 billion (2006), $9.5 billio... See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
On average, nine games were sold every second of every day of 2007 See Full Stat Info
Computer and Video Game UNIT Sales (2006 and 2007): 241.6 million (2006), 267.9 millio... See Full Stat Info
38% of homes in America have a video game console See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
$73 million in HDTV sales can be directly attributed to the XBox 360 game console See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
U.S. video game sales were up 13% in January 2009, to $1.33 billion. See Full Stat Info
As for VR content, Deloitte Global expects most revenue generated to come from games sa... See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
Parents report always or sometimes monitoring the games their children play 88% of the ... See Full Stat Info
65% of parents place time limits on movie viewing. See Full Stat Info
Ninety-four percent of game players under the age of 18 report that their parents are p... See Full Stat Info
Women age 18 or older represent a significantly greater portion of the game-playing pop... See Full Stat Info
25% under 18 yrs, 49% 18-49yrs, 26% 50+ yrs See Full Stat Info
The entertainment software industry stimulates complementary product purchases of rough... See Full Stat Info
Eighty-five percent of all games sold in 2007 were rated "E" for Everyone, "T" for Teen... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
California ? California is the largest employer of computer and video game personnel in... See Full Stat Info


News / Press / Blogs Mentioning This Stat


There are no news articles listed.

Market Research Reports Mentioning / Related to this Stat / Figure


There are no reports listed.

Comment on this Stat


Edit | Back