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41% of Americans have purchased or plan to purchase one or more games in 2008 See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
63% of parents believe games are a positive part of their children?s lives. See Full Stat Info
Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales ... See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info
13 is the average number of years adult gamers have been playing computer or video games See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
22% of most frequent game players say they pay to play online games. See Full Stat Info
38% of homes in America have a video game console See Full Stat Info
U.S. video game sales were up 13% in January 2009, to $1.33 billion. See Full Stat Info
Deloitte Global predicts that virtual reality (VR) will have its first billion dollar y... See Full Stat Info
Game console software sales totaled $6.6 billion with 153.9 million units sold; See Full Stat Info
Many of the virtual reality apps created for smartphones are likely to be available for... See Full Stat Info
Other States ? New Jersey witnessed a boom in industry growth in recent years as comput... See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion ? ... See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
California is the largest employer of computer and video game personnel in the nation, ... See Full Stat Info
11% (Persistent Multi-Player Universe), 14% (Downloadable games such as Bejewled), 16% ... See Full Stat Info
80% of parents place time limits on video game playing. See Full Stat Info
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Computer and video game companies posted records sales in 2007. The industry sold 267.... See Full Stat Info


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