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The average game player age 35. See Full Stat Info
On average, nine games were sold every second of every day of 2007; See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
Thirty-six percent of heads of households play games on a wireless device, such as a ce... See Full Stat Info
75% of connected-console households, more than 110 mln, will use console-based video se... See Full Stat Info
The average age of the most frequent game purchaser is 40 See Full Stat Info
75% of parents believe that the parental controls available in all new video game conso... See Full Stat Info
For the four-year period 2002-06, direct employment for the industry grew at an annual ... See Full Stat Info
Boys age 17 or younger (18%) See Full Stat Info
The average salary for direct employees is $92,300, resulting in total national compens... See Full Stat Info
Sixty-five percent of American households play computer or video games. See Full Stat Info
Computer Game UNIT Sales (2006 and 2007): 39.7 million (2006), 36.4 million (2007) See Full Stat Info
Video Game UNIT Sales (2006 and 2007): 201.8 million (2006), 231.5 million (2007) See Full Stat Info
83% of the time children receive their parents permission before purchasing or renting ... See Full Stat Info
45% (Everyone), 12% (Everyone 10+), 28% (Teen), 15% (Mature) See Full Stat Info
There was a record $2.0 billion in portable software sales with 77.5 million units sold. See Full Stat Info
Computer games sales were $910.7 million with 36.4 million units sold See Full Stat Info
80% of an expected 190 million households, 148 million households, with next generatio... See Full Stat Info
71% of parents place time limits on television viewing. See Full Stat Info
40% female, 60% male See Full Stat Info
By 2009, it is projected that the industry will support over a quarter of a million Ame... See Full Stat Info
These companies provided over $1.8 million in direct and indirect compensation to Calif... See Full Stat Info
Deloitte Global expects the addressable market for games consoles as of the end of 2016... See Full Stat Info
42% of total gaming industry revenues come from digital sales in 2011. See Full Stat Info
The genre with the greatest growth was "Family Entertainment," which grew 110 percent o... See Full Stat Info
GDP ? In 2006, the entertainment software industry's value added to U.S. Gross Domestic... See Full Stat Info


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